Monday 20 December 2010

[YAGE] Introducing YAGE

Hello!

Today, I'm going to introduce the coming series of articles. I'm building a game engine and I'm going to talk about the steps that'll be taken and discuss the choices that'll be made in order to achieve this mission. There are tons of well designed open source game engines out there. I'm fully aware of that but as far as I know, game programming and embedded systems programming are the cutting-edge of both design and performance on the field. So, I've just decided to take the challenge.